RCDE Stadium

3D Modeling Workflow | Environment Creation

About the Project

This project showcases the creation of a large-scale environment: a detailed recreation of the RCDE Stadium. The objective was to accurately model the stadium architecture while optimizing the environment for real-time rendering. Focus was placed on modularity, clean topology, and material instancing for performance.

Main Overview Video

Softwares Used

3ds Max Substance Painter Unreal Engine 5

Final Render

Final Render of RCDE Stadium

Pipeline Description