About the Project
This project showcases the creation of a large-scale environment: a detailed recreation of the RCDE Stadium. The objective was to accurately model the stadium architecture while optimizing the environment for real-time rendering. Focus was placed on modularity, clean topology, and material instancing for performance.
Main Overview Video
Softwares Used
Final Render
Pipeline Description
- Modeling: Created using 3ds Max, with modular pieces for the stadium stands, roof structures, and surrounding areas.
- Texturing: Applied PBR materials in Substance Painter, focusing on realistic weathering and material variety for concrete, metals, and seats.
- Rendering: Rendered using Unreal Engine 5 with Path Tracing to produce high-quality presentation images.