Monster

3D Modeling Workflow | Character Sculpting

About the Project

This project focuses on creating a high-detail monster character. The goal was to sculpt the high-poly mesh in ZBrush, perform retopology in Maya, unwrap UVs in 3ds Max, and texture the model using Substance Painter.

Main Render

Main Render of Monster
Detail Render 1 Detail Render 2

Softwares Used

ZBrush Maya 3Ds Max Substance Painter

Pipeline Description