About the Project
This project focuses on creating a high-detail monster character. The goal was to sculpt the high-poly mesh in ZBrush, perform retopology in Maya, unwrap UVs in 3ds Max, and texture the model using Substance Painter.
Main Render
Softwares Used
Pipeline Description
- Sculpting: High-poly monster sculpt created in ZBrush.
- Retopology: Low-poly mesh optimized for game engines.
- UV Unwrapping: UVs unwrapped in 3ds Max for texture distribution and baking.
- Texturing: Painted using Substance Painter with a PBR workflow.