About Me
I’m a Technical Artist at Carnegie Mellon University’s Human Sensing Lab focused on real-time rendering,
synthetic dataset generation, procedural workflows, and pipeline automation across Unreal Engine 5, Maya, and Python.
Work Experience
CARNEGIE MELLON UNIVERSITY | Technical Artist / 3D Artist
Pittsburgh, USA | Aug 2023 - Present
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Echoes of the Coliseum (SIGGRAPH Journal): Built an end-to-end UE5 synthetic dataset pipeline
(procedural variations, camera rigs, automated sequence generation), exporting RGB, depth, normals, segmentation,
and aligned metadata for reconstruction and tracking.
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FabricDiffusion (SIGGRAPH Asia 2024): Produced UE5 visualizations for paper, website, and video
by integrating generated textures into garments, building comparison-ready materials, and rendering high-resolution
images and clips with ML Deformer.
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Hair Dataset (CVPR 2026, under review): Generated 300+ UE5 synthetic hair-motion sequences with controlled variation;
built Maya to UE5 groom export and batch rendering; delivered ML-ready outputs with aligned metadata.
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Built MultiPass (Maya + Arnold) and a custom UE5 MRQ renderer to export multi-pass synthetic data
(RGB, normals, depth, optical flow, segmentation) plus camera intrinsics and extrinsics (JSON/CSV) for ML pipelines.
SECPHO | Technical Artist / 3D Artist
Barcelona, Spain | Mar 2020 - Jul 2020
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Produced and integrated real-time 3D assets (modeling, texturing, rigging, animation) for an interactive webinar platform in Unreal and Unity.
Education
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Carnegie Mellon University (Pittsburgh, USA)
Master of Entertainment Technology (ETC), Graduate Coursework (as CMU Staff)
Completed two Master’s-level ETC courses as staff: Advanced Pipeline Topics (53-884),
Technical Character Animation (53-882). GPA: 4.0/4.0
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ENTI-UB (Barcelona, Spain)
Degree in Design, Animation and Digital Art for Video Games and Serious Games
Bachelor’s Thesis: Synthetic Dataset Generation for Training Data (with Carnegie Mellon University)
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ENTI-UB (Barcelona, Spain)
Advanced Vocational Qualification in 3D Animation and Interactive Environments
Selected Projects
Publications
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Echoes of the Coliseum: Towards 3D Live streaming of Sports Events
J. Huang, S. S. Mallick, A. Amat, Marc Ruiz Olle, et al. ACM SIGGRAPH 2025 (Journal Track)
Skills
- Simulation and Game Engines: Unreal Engine 5, Unity, NVIDIA Omniverse / Isaac Sim, VR/AR/MR prototyping
- Procedural and Reconstruction: Gaussian splatting, synthetic data generation
- Programming and Version Control: Python (Maya/UE5 tooling), basic C++, Git, Perforce
- 3D Asset Creation: modeling, sculpting, UV unwrapping, PBR texturing, rigging, blend shapes, real-time hair
- Animation: posing, timing, secondary motion, camera animation (Maya)
- DCCs: 3DS Max (primary), Maya, Blender, ZBrush, Substance, Photoshop
- Languages: Native Spanish/Catalan, full professional proficiency in English
Contact
📧 ruizollemarc@gmail.com
💼 LinkedIn Profile
🌐 marcruizolle.com
💻 github/chisio23
📍 Barcelona, Spain
Download my CV (PDF)